Pages: [1] |
1. Typing while docking *a small UI upgrade* - in Player Features and Ideas Discussion [original thread]
You can disable the captain's quarters can't you? Same way you get classic station mode?
- by Matriarch Prime - at 2012.08.30 05:24:00
|
2. Confirm box against expensive mistypes - in Player Features and Ideas Discussion [original thread]
An added solution would be to stop removing the comma deliniation when the field has focus/cursor. It would probably stop a lot more errors.
- by Matriarch Prime - at 2012.08.30 05:18:00
|
3. Could we make attribute point remaps a buyable item? - in Player Features and Ideas Discussion [original thread]
Sounds neat. I approve. Many of the old timers will say "back in the day, ya ya". But its not back in the day. We have a queue, and remaps. Those didn't exist. You were stuck with what you rolled before you even knew how the game worked. The gam...
- by Matriarch Prime - at 2012.08.30 05:13:00
|
4. Give us radar - in Player Features and Ideas Discussion [original thread]
I would like to see more scanning and probing functionality included in all ships. I don't think there needs to be a special ship for that. I think every ship should have probing skills and that it is an intregal part of gameplay. I mean, how coo...
- by Matriarch Prime - at 2012.08.28 12:54:00
|
5. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
Apparently the in-game browser loves to eat posts. :( I'll try again. Problem: The dscanner only allows the input km when large distances are displayed in au on the map and overview. Solution: Allow the input of AU in the dscanner. This could be...
- by Matriarch Prime - at 2012.08.25 09:36:00
|
6. ABILITY TO STACK ACTIVE TANK MODULES - in Player Features and Ideas Discussion [original thread]
I was wishing for this just today. The easiest would be to allow a rack to be activated, the best solution would be to simply let us stack modules together in any way we wish. I would love to activate my hardeners and damage control with a single ...
- by Matriarch Prime - at 2012.08.21 13:54:00
|
7. [Feedback] - In the Midst of Deadspace (4 of 5) - L4 - in Player Features and Ideas Discussion [original thread]
Roime wrote: Battleships should pump out +1000 dps, and there is no need to decrease your hit quality (large guns are not known for their stellar tracking) by orbiting a structure. Work on your skills, park your BS at point blank range, load ...
- by Matriarch Prime - at 2012.08.21 13:05:00
|
8. [Feedback] - In the Midst of Deadspace (4 of 5) - L4 - in Player Features and Ideas Discussion [original thread]
I hope this is right place to put this. The amarr stargate has like 4 times the amount of structure it needs. I'm fairly sure the intended tactic isn't to set orbit and go make a make a sandwich instead of playing the game. :) For reference, I c...
- by Matriarch Prime - at 2012.08.21 08:09:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |